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A top quality deluxe gamesmaster Screen in landscape format for the Tales of the Loop roleplaying game It features Simon Stalenhag's awesome art on the outside and a host of useful tables and important information on the inside while keeping the gamemaster's plans hidden from the eyes of inquisitive players
Step into the alternate '80s universe created by scifi artist Simon Stålenhag in this retro RPG, in the vein of ET and Stranger Things.
In 1954, the Swedish government ordered the construction of the world’s largest particle accelerator. The facility was complete in 1969, located deep below the pastoral countryside of Mälaröarna. The local population called this marvel of technology The Loop.
Acclaimed scifi artist Simon Stålenhag’s paintings of Swedish 1980s suburbia, populated by fantastic machines and strange beasts, have spread like wildfire on the Internet. Stålenhag’s portrayal of a childhood against a backdrop of old Volvo cars and coveralls, combined with strange and mystical machines, creates a unique atmosphere that is both instantly recognizable and utterly alien.
In this game, you play teenagers in the late Eighties, solving Mysteries connected to the Loop. Choose between character Types such as the Bookworm, the Troublemaker, the Popular Kid and the Weirdo. Everyday Life is full of nagging parents, never-ending homework and classmates bullying and being bullied.
The Mysteries let the characters encounter the strange machines and weird creatures that have come to haunt the countryside after the Loop was built. The kids get to escape their everyday problems and be part of something meaningful and magical – but also dangerous.
The core rulebook contains several complete Mysteries to play and a complete campaign setting, based on the Mälaröarna islands outside of Stockholm. In addition, the core rulebook includes an alternative campaign setting in a US location, based on Boulder City, Nevada. The US setting text is written by the award-winning game writer and author Matt Forbeck.
Choose between character Types such as the Bookworm, the Troublemaker, the Popular Kid and the Weirdo! Everyday Life is full of nagging parents, never-ending homework and classmates bullying and being bullied.
The Mysteries let the characters encounter the strange machines and weird creatures that have come to haunt the countryside after the Loop was built. The kids get to escape their everyday problems and be part of something meaningful and magical - but also dangerous.
The game engine of Tales from the Loop RPG is based on our previous game Mutant: Year Zero, that was awarded with a Silver ENnie for Best Rules at Gencon 2015, and used also in Coriolis - The Third Horizon.
The core mechanic is the same: To make a skill roll, you simply grab a number of dice for your attribute score, skill level and gear, and roll them all together. You need at least one six to succeed, and extra sixes can give bonus effects.
This core mechanic is of course adapted and expanded to support the themes of Tales from the Loop. The rules focus less on conflict and combat, more on exploration, relationships and the characters' needs to balance solving Mysteries with their everyday life as schoolkids.